Mad Max was once a household name that needed very little introduction. Starting life as a small budget film that was vastly more successful than anyone could have imagined, spawning 2 sequels (one of which pitted Max against the evil mass of hair that adorned Tina Turners head) and launched Mel Gibson's career as a somewhat average actor who happened to hate women rights and jewish people. Or something to that effect.
As I kneel atop this dusty cliff side, staring at the expansive village sprawl below while drawing deep from my e-cigarette, time seems to lose all meaning and simply drift by. Disappearing like so much of my youth, It’s now that I realise, Big Boss himself has given me a moment to reflect. A precious few minutes to drop my control pad and hurriedly jot down as many memories as I can muster from the past 8 hours I’ve had with Metal Gear Solid V: The Phantom Pain. It’s no easy feat, let me tell you!
I’m in the middle of a heated battle, the climax of the Fourth Shinobi World War in fact and while I take control of a huge toad wielding a Katana, who effortlessly sweeps through a sea of enemies with stomps, slashes and ninjutsu moves to make any kung fu master weep, I cant help but think how completely over the top yet amazing this experience is. This is Naruto Shippuden Ultimate Ninja Storm 4.
Splash Damage are a team with some great games behind them. From their much loved Enemy Territory series to the work they did with Batman Arkham Origins. It’s a shame then, that some time back in 2011 the team hit a large bump in the road when they released Brink, which for all intents and purposes was a complete lemon.
With the numbered instalments to Capcoms legendary survival horror serving as nothing more than a reminder that experience doesn't always mean more expertise, the much more successful offshoot, Revelations is sticking to its old school guns and delivering fans exactly what they want!
We all love an RPG with vast worlds and choices a plenty, each with real consequences, but with both being mean feats to create and deliver, they often make for strange bed fellows. Since the announcement of The Witcher 3, and its plan to take the rich, challenging and complex world of its predecessor only to blow it up into an even bigger experience and larger world, almost double the size in fact, I’ve wondered just how that could work and how it would impact the games quality.
When Assassins Creed first entered the gaming landscape, everyone was impressed. It was so new, so fresh, so different! For the first time in that 7th generation of consoles, it was a game that delivered a truly next-gen experience and allowed you to live the life of an assassin. Sure, at times it felt a bit repetitive, what with all that flag collecting, but over all it was glorious. Thankfully Assassins Creed II arrived swiftly after and worked hard to make a great game, an amazing game. A 2.5 style sequel followed on, in the shape of AC: Brotherhood, for the first time allowing you the chance to build your own covenant of Assassins and train them to be just as skilled as you, a blade in the night.
With so many racing sims hitting next-gen consoles in the coming months, I was dubious about The Crew, Ubisofts entry into the genre. Do we really need another name in the market, can they really offer something unique or is this just the developer trying to grab a share of the money?
Driving. Is there really anything better? Nothing but yourself, some tunes and the short windy track with more sharp corners than your average coffee table. Thats right, I'm talking about racing. In a game. You didn't think I meant real life did you? No way, not a fan of driving round busy roads to the latest super market and back in my beat up old fiat panda. Anyway, if you know racing games then you surely no about Codemasters (and if you don't then shame on you!) and these guys know their stuff when it comes to a decent adrenaline fix!
The release of Sniper Elite III is creeping up, closer and closer. Much like you can expect to when you get your hands on it yourself and step into the shoes of Karl Faurburne an American sniper who has impressed the British OSS, enough to send him on some rather unique one man missions in North Africa.
For most gamers out there, Street Fighter remains king of the fighters, with one of the largest rosters of insanely memorable and crazy combatants along with a great balance of easy to tough as nails combos, it’s simply a fantastic series. I, in fact, include myself in this group, while I have a huge love for Killer Instinct and Marvel vs Capcom, the latter can’t exist without Street Fighter anyway, and KI just cant match the amount of content that Capcom delivers year after year (although lets not talk about on disc DLC)
We all love a challenge, gamers I mean. Nothing beats that feeling of picking up your controller and going head to head with the most difficult level a game can throw at you. A feeling which as of late has been a bit thin as very few games choose to be as tough as nails simply because, lets face it, games are more than just entertainment now, they've moulded into an art form of their very own which soon will become, if they're not there already, part of mans rich culture.
Every game needs a hero, a simple fact that is hard to get around. Wether its a partially blank husk, with just hands for you to see and the rest to fill in with your own imagination, or a fully fleshed out anti hero with a dark past, angry streak and a serious headache. Of all the stereotypes though, who better to back than a humble Marshmallow.
Have you ever wondered what happens during animal testing? The poor mice and guinea pigs that go through some arduous times must end up somewhere right?
Well if Tiny Brains is to be believed, they all end up with crazy super powers and earn their freedom through working together to solve some rather crazy puzzles. Ok, its a bit far fetched, but even if its all untrue its one damn good puzzler and hugely addictive!
Castlevania: Lords of Shadow did something only a rare few games have done, it took a decade old franchise which wasn't even in a state of disrepair and managed to bring it hurtling into the naughties, taking a predominantly 2D title and making it into a 3D action adventure title that Kratos himself would be jealous of.
Dark Souls II is hard. Plain and simple, just as its predecessor caused rage amongst gamers through pure infuriating difficulty, this sequels looks set to blister you’re hands and smash your dreams to pieces. Somehow though, thats just great. I throughly enjoyed being the whipping boy of Dark Souls many punishing enemies. Presenting a sequel to such a huge success of a game is indeed a difficult prospect that once faced the team at From Software.